![]() Spells: fog cloud, gust of wind, dispel magic ![]() Roll 1d6: (1) bathtub, (2) barrel, (3) chest, (4) crate, (5) cart or small sailboat, (6) tent. The vessel is a repurposed vessel lost to time. ![]() Spells: guiding bolt, pass without trace, beacon of hope. If Beastlands/Arborea, the vessel is likely a hunter’s canoe and the spirit a tiny or small awakened beast such as a hawk or ferret. If Elysium, the spirit and vessel are likely an animated tree growing from a small disc of earth. If Celestia, the spirit may take the form of a small winged cherub or angelic celestial, and the vessel a radiant chariot. Celestia (lawful good), (2) Elysium (plant, neutral good), (3) Animal Beastlands/Arborea (chaotic good). Spells: catapult, vortex warp, lightning bolt. The spirit may take the form of an artificer’s clockwork homunculus servant creation, a modron, autognome, warforged or android humanoid creature, or a hologram, while the vessel may be a hovering clock, a steam contraption, a Da Vincian glider, or a Tron-esque cyberpunk light cycle. Spells: faerie fire, moonbeam, hypnotic pattern. The vessel might be a flying broomstick, bubbling cauldron, or blooming flower. The spirit may take the form of flumph, pixie, sprite, redcap, or hag. Roll 1d3: (1) chaotic good, (2) chaotic neutral, or (3) chaotic evil. Spells: hellish rebuke, darkness, fear.įeywild. ![]() The vessel might be a giant skull or skeletal hand, a coffin, or a torture rack. Roll 1d3 (1) Abyssal (chaotic evil), (2) Chthonic or shadowfell (neutral evil), or (3) Infernal (lawful evil) The spirit may take the form of an irksome imp or quasit, a grinning skeleton in chains, or a tempting vampire or tiefling. Roll to determine the planar origin of the astral vessel, its alignment, and spells. Astral vessels often serve as scouts, repair vessels, fast interceptors, and rescue vehicles. However, astral vessels are ideal for maneuvering within the air bubble of a spelljammer, asteroid or other large object in astral space, or within a material plane wildspace. The astral vessel is not capable of holding a spelljamming helm for traversing the astral sea. The astral vessel’s air bubble holds air enough for two creatures for 12 hours before it goes bad, and 12 more hours before it becomes toxic (suffocating). If the vessel is reduced to zero hit points, or the vessel form is dispelled by dispel magic or a higher-level magical effect, the vessel reverts to tiny artifact form. Its hit points are shared with the vessel. In astral form, the sentience emerges as a conjured spirit with a form typical of the plane where it originated. In astral vessel form the artifact becomes a large size vehicle capable of transporting a few creatures of medium size through wildspace. At any time, the attuned bearer can speak a command phrase as an action to make it shift back into its artifact form. Once per day, as an action, the attuned bearer can speak a command phrase and cause the astral vessel artifact to shift to its astral vessel form. This magic item has a tiny artifact form and a large astral vessel form. However, possession is a minor risk, provided the artificer that prepared the vessel knew what they were doing and the bearer’s alignment does not become opposed to the artifact’s. This joined state is unstable and either the bearer will be drawn body and soul into the artifact and become the new resident sentience, or the spirit will escape the artifact as the new host of the bearer’s body, rendering the artifact useless. On rare occasion, a bearer may become overwhelmed by the artifact and lose their own identity, their personality and alignment shifting and merging with that of the sentience within the artifact. The sentience within the artifact is at least partially aware of what the bearer is doing and thinking, and may express their enjoyment or displeasure as a distinct, and often uncomfortable feeling, or even a voice in their mind. The attunement process is not guaranteed, for the artifact is sentient and must align its will with the creature that would bear the artifact (share at least one portion of their alignment). These artifacts are typically small enough to be held or worn, from a jeweled box, to an amulet, or even a cloak of mysterious weave.Īstral vessel artifacts require attunement. Astral vessel artifacts are crafted from planar fragments embedding the spirit and essence of a world.
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